Resume
Professional Experience
April 2024 - Present
Adacel Technologies - 3D Modeler
Created and rigged high/low poly plane models and various other vehicles to be used in Adacel’s Interactive Air Traffic Control MaxSim simulation-based training product using 3DS Max, Substance Painter, Substance Designer workflow. Handled other old/new process improvements to enhance the graphics of the software. Led onboarding of new employees and helped their technical understanding of the simulator product and the processes we use to improve it. Configured their SharePoint, TortoiseSVN, Adobe CC, UE and other software. Migrated, made 2D/3D visual enhancements, and fixed errors with roughly 50 various airport models that were converted into the Unreal Engine using plugins and manual processes in Presagis Creator. Used various coding languages to create solutions to airport migration and backend software scripts.
November 2021 - April 2024
L3Harris - Interactive Design Assc.
Remeshed and retextured old legacy Havok engine assets, scenes, and VFX systems for L3Harris "Driver Training Simulator" programs to be used in the new Unreal 5 engine. Created original photorealistic low-poly vehicles and animations from reference photos to be ready for use in both Havok and Unreal engines. Tested new static/skeletal meshes in the Unreal environment for finalization. Created marketing material in multiple different formats to be used in the official L3Harris website under the Driver Training solutions section of the site.
August 2020 - May 2021
TotalCarnage - Animator/World Builder
Created low poly, high poly sculpts, retopologies, UV maps, textures and rigs for characters and props in both the "SpellSlingers" and "BioCarnage"Â games on the TotalCarnage team. Created toon shaders to imitate effects used in the game "Borderlands."
Skills
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Maya - 10 years, animation, rigging, low poly mesh creation, UV mapping, retopology
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3DS Max - 10 years, animation, rigging, low poly mesh creation, UV mapping, retopology
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ZBrush - 5 years, high poly modeling, hard surface modeling, organic modeling, texturing
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Substance Painter - 8 years, texturing/maps experience
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Adobe Photoshop - 11 years, texturing, photo effects
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Adobe Illustrator - 7 years, texturing, concept art
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Adobe After Effects - 7 years, compiling footage, 3D, composing effects
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Adobe Premiere - 7 years, creating clips, movies, promotional trailers
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Debugging - 3 years, testing trees, test flow diagrams, debug logs
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Houdini - 6 months, introductory VFX, Python & VEX knowledge
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Nuke - 6 months, beginner node/tracking knowledge
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Python - 6 months, beginner computer graphics experience with Houdini
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C++ - 3 years, CodeBlocks training knowledge
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C# - 3 years, object-oriented programming with Unity
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Unity Engine - 3 years, object-oriented programming, game programming, asset creation
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Unreal Engine - 5 years, asset creation, rigging, VFX experience, node experience
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Havok Engine - 2 years, asset creation, rigging, scene design
