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Resume

Professional Experience

November 2021 - Present

L3Harris - 3D Modeler

Remeshed and retextured old legacy Havok engine assets, scenes, and VFX systems for L3Harris "Driver Training Simulator" programs to be used in the new Unreal 5 engine. Created original photorealistic low-poly vehicles and animations from reference photos to be ready for use in both Havok and Unreal engines. Tested new static/skeletal meshes in the Unreal environment for finalization.

August 2020 - May 2021

TotalCarnage - Animator/World Builder

Created low poly, high poly sculpts, retopologies, UV maps, textures and rigs for characters and props in both the "SpellSlingers" and "BioCarnage" games on the TotalCarnage team. Created toon shaders to imitate effects used in the game "Borderlands."

Skills

  • Maya - 10 years, animation, rigging, low poly mesh creation, UV mapping, retopology

  • 3DS Max - 5 years, animation, rigging, low poly mesh creation, UV mapping, retopology

  • ZBrush - 5 years, high poly modeling, hard surface modeling, organic modeling, texturing

  • Substance Painter - 7 years, texturing/maps experience

  • Adobe Photoshop - 10 years, texturing, photo effects

  • Adobe Illustrator - 6 years, texturing, concept art

  • Adobe After Effects - 6 years, compiling footage, 3D, composing effects

  • Adobe Premiere - 6 years, creating clips, movies, promotional trailers

  • Debugging - 2-years, testing trees, test flow diagrams, debug logs

  • Houdini - >3 months, introductory VFX, Python & VEX knowledge

  • Nuke - >3 months, beginner node/tracking knowledge

  • Python - >3 months, beginner computer graphics experience with Houdini

  • C+ - 1-year, CodeBlocks training knowledge

  • C# - 1-year, object-oriented programming with Unity

  • Unity Engine - 2 years, object-oriented programming, game programming, asset creation

  • Unreal Engine - 3 years, asset creation, rigging, VFX experience, node experience

  • Havok Engine - 2 years, asset creation, rigging, scene design

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