Resume
Professional Experience
November 2021Â - Present
L3Harris - 3D Modeler
Remeshed and retextured old legacy Havok engine assets, scenes, and VFX systems for L3Harris "Driver Training Simulator" programs to be used in the new Unreal 5 engine. Created original photorealistic low-poly vehicles and animations from reference photos to be ready for use in both Havok and Unreal engines. Tested new static/skeletal meshes in the Unreal environment for finalization.
August 2020 - May 2021
TotalCarnage - Animator/World Builder
Created low poly, high poly sculpts, retopologies, UV maps, textures and rigs for characters and props in both the "SpellSlingers" and "BioCarnage"Â games on the TotalCarnage team. Created toon shaders to imitate effects used in the game "Borderlands."
Skills
Maya - 10 years, animation, rigging, low poly mesh creation, UV mapping, retopology
3DS Max - 5 years, animation, rigging, low poly mesh creation, UV mapping, retopology
ZBrush - 5 years, high poly modeling, hard surface modeling, organic modeling, texturing
Substance Painter - 7 years, texturing/maps experience
Adobe Photoshop - 10 years, texturing, photo effects
Adobe Illustrator - 6 years, texturing, concept art
Adobe After Effects - 6 years, compiling footage, 3D, composing effects
Adobe Premiere - 6 years, creating clips, movies, promotional trailers
Debugging - 2-years, testing trees, test flow diagrams, debug logs
Houdini - >3 months, introductory VFX, Python & VEX knowledge
Nuke - >3 months, beginner node/tracking knowledge
Python - >3 months, beginner computer graphics experience with Houdini
C+ - 1-year, CodeBlocks training knowledge
C# - 1-year, object-oriented programming with Unity
Unity Engine - 2 years, object-oriented programming, game programming, asset creation
Unreal Engine - 3 years, asset creation, rigging, VFX experience, node experience
Havok Engine - 2 years, asset creation, rigging, scene design